Correct Agent Orientation on Surface

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I'm populating agents on a sphere. When I hit play, the agents populated on sphere polygons whose @N.y>0 orient themselves to the surface normals correctly. However, those agents populated on polygons where @N.y<0 orient themselves so that they are walking on the inside of the sphere rather than the outside. Is there an adjustment I can make so that they orient themselves correctly (so that they walk upside down)?

I'm trying to avoid populating them only on the top half and giving them pre-roll to wander onto the other regions, as I have other more complex shapes that I'd like to do the same thing with.



Thanks,
Luke

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Crowds_Sphere_01.hiplc (14.4 MB)

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