Pyro and cloth

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Hey

I need to create a falling paper with one corner burning. Originally I created my falling paper using cloth, and I blasted some polygons from the corner to use as emitter. As a static object, it burns pretty well. As I apply cloth dynamics, it won't burn, the bounding volume of the fuel disappears after the first frame

I tried to find a tutorial how to make this, in vain.

What's the suggested method to solve this task?

Thanks!
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Hey!

Some things your might try if you haven't already:

In your resize container node, make sure clamping in the Max Bounds tab is disabled or set up to contain your whole animation.

Also, if your emitter moves too fast, it might leave the simulation's bounding box; in the Bounds tab, increase your padding or use your animated emitter in the Tracking Object tab.
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Hey Tanto,

Thanks for the quick reply! Unfortunately, I tried it this before, and I failed I couldn't make it work even with a simple RBD…

Best I could get is if I start with a burning torus, then I do the RBD on it…yet, flame stays in the initial points, although the fuel volume follows the object

Attachments:
torusfalling.hiplc (941.0 KB)

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