Houdini to UE - Smoothing Groups

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My questions is how to get low poly but smooth normal type effect from Houdini to Unreal. I noticed that the fbx import in UE does give a warning about no smoothing groups. I'm assuming these go hand in hand. Any ideas on how to achieve this?
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Install game tools, do the “gamedev soften normals”. Will fix the ‘faceted’ look.

Also, I think that smoothing groups is 3dsmax terminology? not sure, but you can ignore that warning, it will still happen even after the procedure above.
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