Boolean Fracture Seams

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Is there a way to fully eliminate seams in a model after a boolean shatter?

I'm able to get rid of most of the seams with the boolean ‘unique points along seams’ flag and a Normals SOP, but in both Redshift and Mantra renders it's still clear that the surface has been shatter before a sim is applied.

Any way around this?


mC

Attachments:
Boolean Seams - Sphere - 01.hiplc (287.0 KB)

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Up to the point of shattering show an unshattered object. you can use a switch node for that…
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