hello every one.
Im trying to change the pivot of a sphere so that when I scale only in Y the sphere scales from the bottom up. never breaking the ground plane.
so far I have the sphere tile then I have tried to use the xform and the xformaxis . It moves the translantion handles but not the scale pivot.
can any one help?
Thanks
aurafx@aol.com
changing the scale pivot
22548 11 3- aurafx
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- cyclinggimpe
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If you are talking about moving the pivot point, then right click on the manipulator handle (your scale handle) and go to the top and select the “Toggle handle-geometry detachment”. Then you can move your pivot point anywhere you want. After you move it to the desired location, then right click the handle again and select “Toggle handle-geometry detachment” again so you can now move your object.
- aurafx
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cyclinggimpe
I tried to do the “toggle geometry detachment” Yes this worked to move the this worked but I am trying to do squash and streach. When I translated th Y scale by its self the center of the sphere remained at 0,0,0
My fix was to copy the parameters and paste prameteres ref in to the Y translation . This made it work. But now I have to use another xform tile to animate the Y of the up and down.
Do you have any other suggestions? Is this the way a bouncing ball with squash and streach works?
Don :?
aurafx
I tried to do the “toggle geometry detachment” Yes this worked to move the this worked but I am trying to do squash and streach. When I translated th Y scale by its self the center of the sphere remained at 0,0,0
My fix was to copy the parameters and paste prameteres ref in to the Y translation . This made it work. But now I have to use another xform tile to animate the Y of the up and down.
Do you have any other suggestions? Is this the way a bouncing ball with squash and streach works?
Don :?
aurafx
TAP TAP Umm is this thing on?
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- massta
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I'm creating a flower and I want to Bend each pedal seperately.
Problem is that each pedal is at a different rotation/position around stem.
I can't get the pivot to rotate to desired location for the Bend SOP.
Isn't there a way to set the PIVOT for the object in SOPs so it will carry throughout remaining SOPs?
Thanks,
~Shawn
Problem is that each pedal is at a different rotation/position around stem.
I can't get the pivot to rotate to desired location for the Bend SOP.
Isn't there a way to set the PIVOT for the object in SOPs so it will carry throughout remaining SOPs?
Thanks,
~Shawn
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- Simon
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- massta
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Okay, I found an easy work around this problem.
Append a transform sop. Position object so it's in desired position for manipulation.
Right Mouse Buttom click transform sop and select Reference Copy.
Wire new transform sop after manipulation op (I'm using a bend operation).
Right Mouse Button click on Invert Transformation, select Delete Channels.
Now Enable Invert Transformation.
Blam!
done!
~Shawn
Append a transform sop. Position object so it's in desired position for manipulation.
Right Mouse Buttom click transform sop and select Reference Copy.
Wire new transform sop after manipulation op (I'm using a bend operation).
Right Mouse Button click on Invert Transformation, select Delete Channels.
Now Enable Invert Transformation.
Blam!
done!
~Shawn
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