Curve sweep orientation in Houdini for Unreal

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Hi,

I'm trying to make a pipe generation tool for UE4, UE 4.20.3 in specific.
My pipe looks good in Houdini, but when put into UE, the circle I'm using to sweep seems never rotate along the curve. Attached pictures are the screenshots.
What I found out is that if I'm using the curve from Houdini(pre-shaped), it will be fine. If I made the curve a curve input, or a world outliner input using UE spline, it will be wrong. And if I made the curve node editable, it will just crash when I drag the tool into UE scene.
I believe there should be some way right~ I watched the video for GDC and that works fine. T^T

Thanks for any thoughts

Attachments:
WXWorkCapture_15462191504066.png (281.2 KB)
WXWorkCapture_15462190329150.png (357.1 KB)

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lol I think I finally got a solution!!!
In Sweep node, uncheck the Transform Using Attributes
The parameter table in manual always includes all I need lol
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Add a polyframeSop after the polyBevel and in the polyframe take part that says tangentU and cut and paste it where it says N and put the N part where it used to say tangentU. Return the sweep to its default state or add a new one. It should now work okay.
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