I'm currently trying to do some simple design workflow for procedural generation, but it seems like the GameDev tools might not be doing something correctly or I'm not doing something correctly.
I've got a simple layout as such to create a simple mesh, the sphere is a primitive type of polygon. I group the bottom and add the mountain for noise. Soft transform to make the bottom flat and just apply the instant mesh. I instantly arrive with an error.
I've tried both release versions of the game development toolset, which are 1.110 and 1.98. Both cause the same issue. What am I doing wrong here?
Instant Mesh causing Python error of invalid source
2998 2 1- AmbiguousInteractive
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- Andr
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hello,
maybe try asking for advice here?
https://www.sidefx.com/forum/topic/44816/ [www.sidefx.com]
cheers
maybe try asking for advice here?
https://www.sidefx.com/forum/topic/44816/ [www.sidefx.com]
cheers
- twoc46
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