Hi there!
I've found a lot of topics somewhat talking about this, but haven't been able to get anything working. I am trying to constrain or parent geometry to an animated FBX bone. In my scene, a character emits particles from their mouth, but that animation is at the SOP level. I could use a rivet, but that only tracks the position of the bone, and not the rotation. If I use a Parent Blend constraint at the Object level, not of the Sop level animation affects the child.
Am I missing something on how parenting works in Houdini?
Thanks for any help!
Constraining to SOP Level Transforms (i.e. parenting)
1103 0 1- ianoreo
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