Opacity independent shading

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Joined: July 2006
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Hi,

I'm struggling a bit with the challenge of getting some shading, in this case specular, over a 100% transparent surface in the context of a non-photoreal shader. I know Mantra doesn't conform to a ‘priority fill’ type renderer but I would still like to try to get it to work.

I would like to avoid rendering twice for the shading I need over the transparent objects.

Cheers

J
john @ hydrastudios
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425 posts
Joined: Sept. 2016
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As long as you're using “raytrace” render engine with stochastic transparency disabled, it should be doable. (in your material, feed 1 into “Of” input of Compute Lighting VOP, and 0 into “Of” of surface output.
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