Gametools - Building Generator

   6182   8   0
User Avatar
Member
7 posts
Joined: Feb. 2017
Offline
Hi guys. Tell me, please, about Gamedev Building Generator (I found it in Gamedev Toolset build version 1.151).Where can I find any information or tutorials about it?
Thank you.
User Avatar
Member
394 posts
Joined: May 2017
Offline
Hi. We've been putting together some documentation and tutorials for the building generator. I'll see if we can release it later this week.

Mike
User Avatar
Member
7 posts
Joined: Feb. 2017
Offline
Good news! Thank you, Mike.
User Avatar
Member
48 posts
Joined: March 2017
Offline
Awesome! Looking forward to it
User Avatar
Member
394 posts
Joined: May 2017
Offline
Hi folks! Sorry about the delay but I promise it was worth it. Matt Estela has just published a quick start guide to the building generator. Check it out!
https://www.sidefx.com/tutorials/building-generator/ [www.sidefx.com]
User Avatar
Member
86 posts
Joined: May 2015
Offline
Thanks, link seems broken though
User Avatar
Member
1737 posts
Joined: May 2006
Online
It's back up now.
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
User Avatar
Member
7 posts
Joined: Feb. 2017
Offline
Thanks!
User Avatar
Member
10 posts
Joined: Oct. 2018
Offline
Hey guys,
I like the tool and I'm trying to make something that is ready for game production with the building generator tool.
QUESTION: I wonder if that is possible to replace a singled out column/row of the building with a specified building block?

The only way I see to achieve this is to use volume overrides which I would generate as well on top of the generated building, but that creates those two extra polygons for the side slops

Extra problem is that with the current set up the only option I see to make wall texture without seams - is to use world projection in the game engine, which is not always desirable.

Attachments:
hindie_sPHhudrb9Z.png (1.2 MB)

  • Quick Links