Hi Everybody,
I have several blendsops for animating the facials of a character.
What I would like to do is to animate those to create several layers of animation.
For example :
the character laughing for 100 frames
the character crying for 100 frames
And then blend from the laughing animation towards the crying animation.
Should I do this using takes? If so, how can you blend takes.
Or are there other methods to blend multi channel animations with each other?
cheers
Animation blending: How to do this?
4378 2 3- kgoossens
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- symek
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- digitallysane
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Welcome to the asylum…
I just hope SESI realises how important this topic really is and does something about it.
To blend takes I usually group the channels of the character, then in CHOPs I place as many Fetch CHOPs as there are takes. Each of the Fetch CHOPs imports the samae channel group of the character.
I then go through the various takes and in each take I lock a fetch CHOP. In the end each Fetch CHOP is storing the channels from one take.
After this, choose your weapon: Blend CHOP, Composite CHOP, Math CHOP etc.
This was also discussed http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=6467 [sidefx.com]
Dragos
I just hope SESI realises how important this topic really is and does something about it.
To blend takes I usually group the channels of the character, then in CHOPs I place as many Fetch CHOPs as there are takes. Each of the Fetch CHOPs imports the samae channel group of the character.
I then go through the various takes and in each take I lock a fetch CHOP. In the end each Fetch CHOP is storing the channels from one take.
After this, choose your weapon: Blend CHOP, Composite CHOP, Math CHOP etc.
This was also discussed http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=6467 [sidefx.com]
Dragos
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