Hello! I tried to export an rbd simulation to Unreal. I used animation_vertex_texture ROP for that. I followed the video https://vimeo.com/212982381 [vimeo.com] (which is a great video). But when I exported the packed objects I got a bad motion, it appears as the fragmented pieces had a bad pivot. So I tried to export an unpacked object. In that case the tool seems to create a 0 rot map. And save just the positions of the vertices and I got a correct motion in unreal. So something seems to be messed up while creating the rot map. Do you have any idea, why I got a different result then in the masterclass??? What should I be care while creating rot map??? Thank you.
Double check your import settings to make sure you are replacing the Vertex Colours when you import the mesh. 9/10 times thats the cause of bad rotations