Im trying to re-create a candle flame , just right now I am looking at the animation / construction. So far I have gone along the lines of a revolved nurbs curve creating a simple flame. As there is no softbody deadicated solver I was going to head along the lines of making the flame a cloth object and then adding a force like noise to the object. is this the sort of direction I want to be heading or is there a better path I should take ..
R
Candle flame
7233 2 1- circusmonkey
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- agentex
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http://forums.odforce.net/index.php?showtopic=3271&hl= [forums.odforce.net]
Here's a cool thread on odforce where some neat POPs are used. Hope it helps.
Here's a cool thread on odforce where some neat POPs are used. Hope it helps.
- circusmonkey
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cheers agentex an interesting link. out of interest though the POP shape match node used in DOPs is extremly interesting. As you can define a emitter using a POP Object and then using a SOP GEO you can define a particle goal , then merge both those nodes into a POP ShapeMatch in DOPS, I was thinking that if I could somehow refence this in POP's I could have forces effect a tongue of flame
much like a tutorial I found here
http://www.thegnomonworkshop.com/tutorials/candle.html [thegnomonworkshop.com]
Ive had a dig around and the sofbody POP looks just the ticket
R
much like a tutorial I found here
http://www.thegnomonworkshop.com/tutorials/candle.html [thegnomonworkshop.com]
Ive had a dig around and the sofbody POP looks just the ticket
R
Gone fishing
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