FLuid droplets disapearing on surface

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Hi there,
I have a FLIP sim with a geometry emerging from a tank. The geometry is round, so most of the fluid flows off nicely. However some droplets stay on top of it and intead of staying there or flowing off slowly, they just randmoly disapear.

Is there a way to make the droplets maintain it's volume? I tried settings like “limit refinement” and various particle seperation setting, substeps, etc.. I'm using the VDB from particles workflow btw.

thanks in advance for any help.

Best, G.
Houdini Indie 19.0.455, Windows 10
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My guess, with no picture or file to reference is that you don't have a low enough particle separation.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Even at low particle separation some particles always become isolated at some point resulting in them loosing their volume and vanising from one frame to the next.

I can't show or post the project, but can try to put in a dummy geo … not sure if it will yield exactly the same problem though.
Houdini Indie 19.0.455, Windows 10
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