Some workflow similar to Maya nHair ?

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Hello, I often use Maya nHair which essentially replicates selected curves to create “clumps” and gives some basic options to manipulate these clumps, it's very useful to quickly create hairs from simulated guides coming from Houdini. I wonder, is there anything similar inside Houdini (so i Can avoid going back to Maya) ? I was thinking about Hairgen Sop but it needs a skin geo. Thank you

Example video
https://www.facebook.com/raimondo.dellacalce/videos/10217084833465017/ [www.facebook.com]

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