Blending animation layers

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Joined: Sept. 2019
Hi, first post. Sorry if this is in the wrong place or a silly question. I'm just getting started with Houdini, and I'm really liking it!

Here's my question: I'm trying to animate a character. I want him to run for awhile, slow down, stop, etc. My idea was to use the animation layers and create a looping running cycle, and animate it's influence down to zero when he's not moving. Scrubbing the value from 1 to 0 manually creates the blend I'm looking for, but when I keyframe the transition nothing happens. I can see the value change in the animation mixer window but the run cycle remains visible.

What am I missing?

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