Hou 18, enhanced wedging workflow?

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Hello, in the sneak peek video there's a mention about an enhanced wedging workflow.
Could you tell us what's new in this regard in hou 18?

Very curious about it
cheers
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Hi,
would also be interested in that…
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The wedging enhancements are based on the discussion in this thread: https://www.sidefx.com/forum/topic/65734 [www.sidefx.com]

The wedge node is able to operate in a “push” mode, where values are pushed from the wedge to target parameters. When this option is enabled the wedge tracks the old parm values and can restore them on deselection or with a button press. You can also recapture/stash the current parm values onto the wedge node. These changes are actually backported to 17.5 as well.

A new feature in 18.0 that relates to wedging that isn't in 17.5 is that batch work items can now have different attributes per subitem, for example when using a ROP Fetch, ROP Geo, etc in batch mode. This means its possible to wedge attribute or parameter values per-frame when cooking batches. Previously the attribute values were shared for the whole batch so the wedge values had to be constant for the whole frame range.
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I find this feature in recent daily build and the implementation, callback functions are interesting to learn.
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thanks for explaining,
cheers
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