Hi,
I've got a problem I want to solve. Basically - I want to have a layered texture with different UV sets on a flat object, but I want the layers to appear to have depth within the object, with parallax between the layers. So, I'd like the UVs to be offset by different factors, and that offset to be driven by objects position, distance, movement, rotation relative to the viewing and render camera.
Normally I used Houdini for lighting so this is a challenge for me
Any advice gratefully appreciated!
Thanks,
G
Offset UVs based on angle, movement relative to camera
792 0 1- gubar
- Member
- 8 posts
- Joined: June 2011
- Offline
-
- Quick Links