How to add different velocity scale to each static collider

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So I have a scene in which an animated meteor crashes a tower and then hits an ocean. I am able to get proper splashes on the broken RBD pieces of the tower when it hits the ocean after changing the velocity scale in the collision tab of flipsolver. But unless I set the collision scale to a higher number, I am unable to get any splashes at all from the meteor. Increasing it messes up with the RBD pieces collision. So what can I do to get splashes from the meteor hit and still keep my current velocity scale for the broken pieces of the Tower?
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if your Static Object coliders are deforming and using point velocity you can multiply v in SOPs before it goes to DOPs
Tomas Slancik
FX Supervisor
Method Studios, NY
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