I have reduced a scene to a sphere-on-a-plane, wedge and write geo nodes, with 3 wedges on tx attempting to write out a VDB.
I'm on Windows 10, Houdini 18.0.287
I get “Error: Error rendering child: /out/wedge1/shell1”
I've followed this tutorial: https://vimeo.com/182534050 [vimeo.com] up to 22mins 24sec, where everything appears to be set up correctly.
I've only found one other user with this issue: https://www.sidefx.com/forum/topic/53481/?page=1#post-303166 [www.sidefx.com]
I've attached my ‘sphere on a plane’ scene. If someone could run it it'd help determine if it's my machine or the scene, or help point me to a working wedge .hip demo (which I'm currently looking for also) so I can take it apart, that'd be great.
Inside the shell node within the wedge1:
Python error: Traceback (most recent call last):
File “”, line 1, in
File “opdef:/Driver/wedge?PythonModule”, line 173, in applywedge
File “opdef:/Driver/wedge?PythonModule”, line 104, in getwedges
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.287\python27\lib\site-packages\future\types\newrange.py”, line 146, in __iter__
return range_iterator(self)
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.287\python27\lib\site-packages\future\types\newrange.py”, line 153, in __init__
self._stepper = islice(count(range_.start, range_.step), len(range_))
RuntimeError: maximum recursion depth exceeded while calling a Python object
EDIT - I'm going to run through this “PDG | Particle Stream Wedging Part 1” tutorial also to see if I'm making a mistake: https://vimeo.com/323291527 [vimeo.com]
Thanks!
Wedge node - Error rendering child: /out/wedge1/shell1
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