Question about lighting from Houdini to Maya workflow

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I have a question about workflow and lighting. I have a Maya scene where most of the work is being done. I used houdini to create Geo/Simulation. My question is - How do I match the lighting in the Houdini scene? I have found that importing simulations from H to Maya don't always translate well. (Maybe I am not doing it right) Otherwise I would just import .abc and light it Maya and render, but this isn't the case. What would be the workflow for matching the Houdini sim with the lighting in Maya? Everything will be composited in NUKE. I'm thinking there is a way to export lights from Maya to Houdini? I just don't know, nor do I have anyone around here to ask.

Thanks for the help team!
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