PDG - ROP GEO before render callback (farm rendering)

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Hi

Is it possible to add pre-render callbacks to a ROP Geo TOP that are executed in the same PDG Deadline Task where the ROP is cooked.

I am trying to add some logic that happens just before the geometry is rendered and that involves making changes to the hip before actually cooking the ROP Geo node.
One of this actions involves modifying the frame range.

As far as I can see the PDG Deadline plugin creates a ../rop.py script which is used to then render the geo using the ROP's parameters.

A Python script node before the ROP in the Top network doesn't do the job since it's executed separately and it won't affect the ROP Deadline Task.

What would be the best way to do this?

Thanks

Jacob
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There are PreTaskScript and PostTaskScript in the Job Parms of the TOP Deadline scheduler that you can use. Should run in the task process, but not in same Houdini process.
Edited by seelan - Feb. 28, 2020 14:37:31
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Thanks

I tried setting the ROP Geometry Work Item generation to Dynamic and that seemed to work very well so far with my TOP network.

The Deadline Scheduler Pre/Post Task script wasn't really giving me the results for what I needed to achieve this time.

Thanks

Jacob
Edited by UntoldStudios - Feb. 29, 2020 13:39:10
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