FBX frame range offset problem with crowds

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I've found a problem where there is a variance in the frame ranges of imported fbx into a crowd system, depending on whether I import the fbx as a character rig directly in my scene, or whether I read the fbx from disk. I'd prefer to read the fbx from disk to keep my scene light, but this introduces a 1 frame offset in my system. Has anyone else experience and/or have a workaround?

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