Why does Houdini rename uv sets when importing from Maya

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When I export geometry out from maya with 2 uv sets(uvSet1 and uvSet2) and import them into Houdini, why does Houdini rename the uv set that was last selected in Maya as “uv” and keeps the other uv set unchanged?

Is there a way to import both of the uvset with their current names from Maya without houdini automatically changing one of their names to the default “uv”. I know that I can just drop a wrangle down and do “u@uvSet1 = u@uv;” to get it back, but I don't want to hard code the names to get the incoming data as I want it.
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I'm pretty sure it's maya naming the current uvset as uv on alembic export, at least that's what I see on my end
Tomas Slancik
FX Supervisor
Method Studios, NY
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