expose he hda param to cinematics?

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Heya,

very new to Houdini Engine, but here goes:

How do I expose an hda param to cinematics, similar to the blueprint user guide?

https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Variables/index.html#exposetocinematics [docs.unrealengine.com]

I'd like to use an hda to provide updated results based on a timeshift node and I'd like to key the respective param in the sequencer.

Thanks!

Carsten
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maybe an additional question on the topic - how does cinematics know that all nodes contributing data to the frame have actually cooked? in my case, it could take a few seconds before the data is actually computed, so this being a realtime engine, just wondering how it knows to wait.
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