I can see the texture well in viewport but bad when render

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I can see the texture well maped to my object with uv in the viewport, but when I render with prman, it doesn't work.

it seems that the uv has been transformed to shader, but I dont know why it can't work well. anyone know aobut it?


see my attachment

Attachments:
uvtest.rar (540.4 KB)

^_^
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can't open you hip now, but if you see texture properly in viewport it means that it will render upside down as Prman coordinates are opposite in Y direction compared to Houdini viewport/render.

it used to be like that a year ago - last time I was using PRMan

cheers,
sy.
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