Emitting fluid

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So I've seen others post similar problems but most responses are fairly old. Right now I am simply trying to fill up a cup, however, the cup only gets filled with particles a quarter of the way and does not raise any higher. I have done several things such as, increase substeps, make thicker geometry, add a divergence field (made liquid in glass raise but added a weird pumping effect that did not look good at all), and even messed with scaling but I have had no luck. Does anybody have any suggestions, I'm stumped.
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Volume loss is usually happening because of the grid size not being able to resolve everything. Try lowering it to 1. I would then try to find the biggest number that still gives the desired result, as this setting can have a huge performance impact.
You also need to play around with particle separation, particle size and double check your collision geo, but usually this is connected to the grid size.
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