Texture/Mask/Displacement Painting HDA, WIP

   53773   199   11
User Avatar
Member
75 posts
Joined: Dec. 2017
Offline
I really hope so because no one else has done this.
User Avatar
Member
136 posts
Joined: Aug. 2015
Offline
I've learned a lot from and invested weeks of time into this, so I do hope to return to it at some point. So many ideas, so little time hahahaha
User Avatar
Member
75 posts
Joined: Dec. 2017
Offline
Can you at least show the code that makes non-intersecting circles grow and collide with each other like on the pig head?
User Avatar
Member
136 posts
Joined: Aug. 2015
Offline
Hmm, on the one hand, I just wanna give away and share everything, on the other hand,
it took me weeks to come to a refined and elegant solution and it feels a little weird just giving it away, especially since I might return to this and make an HDA to sell. But for you Bennell, as you are such an avid fan of this thread haha, hit me up on Discord : Wout#9629
User Avatar
Member
75 posts
Joined: Dec. 2017
Offline
Got it!
User Avatar
Member
136 posts
Joined: Aug. 2015
Offline
Hello !

I decided to revisit this, , cleaned it up, rewrote stuff, added stuff, lots of progressss :p
I split things up ( originally it was one HDA for painting, sculpting texturing, scales etc.. waaaay too much at once haha) gonna focus on just the scales now. More manageable, doable and fun :p

Attachments:
SCALES_V01.jpg (268.6 KB)

User Avatar
Member
136 posts
Joined: Aug. 2015
Offline
Some more updates with a dramatic pig and some more work on the directional growth of the scales:

Attachments:
SCALES_V02.jpg (226.2 KB)
SCALES_V03.jpg (336.9 KB)

User Avatar
Member
136 posts
Joined: Aug. 2015
Offline
Yeeeeeees, I added curved controlled directional growth, yippeeeeee

Attachments:
SCALES_V04.jpg (414.2 KB)

User Avatar
Member
136 posts
Joined: Aug. 2015
Offline
A little color goes a long way :p

Attachments:
SCALES_V05.jpg (592.3 KB)

User Avatar
Member
136 posts
Joined: Aug. 2015
Offline
Blending directional with non directional scales:

Attachments:
SCALES_V06.jpg (459.1 KB)

User Avatar
Member
1736 posts
Joined: May 2006
Online
Looking great!
http://www.tokeru.com/cgwiki [www.tokeru.com]
https://www.patreon.com/mattestela [www.patreon.com]
User Avatar
Member
136 posts
Joined: Aug. 2015
Offline
Thanks ! It's going really well with the progress :p
User Avatar
Member
75 posts
Joined: Dec. 2017
Offline
Alright! Glad to have you back doing scales again.
User Avatar
Member
136 posts
Joined: Aug. 2015
Offline
Bennell
Alright! Glad to have you back doing scales again.
Hello again ! :p Thanks :p
User Avatar
Member
75 posts
Joined: Dec. 2017
Offline
Can you explain the process?
User Avatar
Member
136 posts
Joined: Aug. 2015
Offline
Hi Bennell ! I'm working on in it right now, I intend to make a little video soon showing the workflow :p
User Avatar
Member
136 posts
Joined: Aug. 2015
Offline
I'm am very happy and proud to report my conversion of vex code to opencl is almost complete and that it is now order of magnitude faster ! More soooooooon :pp
User Avatar
Member
136 posts
Joined: Aug. 2015
Offline
Update !
For the past 7 weeks or so I've been learning Opencl and I have converted most of the vex parts of the setup to opencl wrangles.
Check out the demo :

User Avatar
Member
136 posts
Joined: Aug. 2015
Offline
Couple of renders to show the progress:



Edited by Wout Tengrootenhuysen - Aug. 29, 2022 21:31:20

Attachments:
SCALES_V08.jpg (139.7 KB)
SCALES_V07.jpg (194.8 KB)
SCALES_V09.jpg (157.1 KB)

User Avatar
Member
50 posts
Joined: Sept. 2019
Offline
superb work here. love it
  • Quick Links