Runtime error in packaged build, can't find Houdini module

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I've been unable to successfully package even a simple, bare-bones UE project when the Houdini plugin is enabled. Here's what I experience:

  1. Create a new UE Blueprint project (I'm using UE 4.25)
  2. Enable the Houdini Plugin for the project. (Standard Houdini UE plugin, not v2)
  3. Package the project for Win64
  4. Run the packaged .exe and get an error window stating: “Plugin ‘HoudiniEngine’ failed to load because module ‘HoudiniEngineRuntime’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.”

In addition to trying this with the Houdini plugin installed at the UE engine level:

C:\Program Files\Epic Games\UE_4.25\Engine\Plugins\Runtime\HoudiniEngine\

…I've also tried moving the plugin to my project's Plugin's directory:

<my project>\Plugins\Runtime\HoudiniEngine\

Both result in the same issue. The app packaging completes successfully, but the runtime error above is triggered.

I've searched the forum posts and read the official Houdini documentation on UE packaging [www.sidefx.com] but have been unable to find insight on this issue. Help! What am I doing wrong?

Houdini 18.0.566
Unreal Engine 4.25.3 and 4.24.3
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Nice to see I'm not the only one with this issue. Posting here to subscribe to the topic.
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https://www.sidefx.com/forum/topic/38189/ [www.sidefx.com]
Chris McSpurren
Senior Quality Assurance Specialist
SideFX
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@chrism, thanks for the response, but I don't think this is a bug. It's user error on my part due to lack of clear documentation from SideFX. Do you have any other options you can offer? If not, I'll file it as a bug, but I hate to bother your engineers with something that is not an engineering issue.
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