LODs, Packed Prims, and Material Instances

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Hello. I have a few questions, after fiddling quiet a lot, I seem to hit a wall, with Instances, LODs and material assignments.

I am using the engine to pass the model to UE, it has LODs as prim groups and model switch accordingly. However the model materials get mixed up.

When I blast non selected LODs individually materials get assigned as expected.

Also, does packed objects not support LODs, do they need to be point groups after packing ? If I pack and promote groups, UE loads all LODs together. This works, packed needed fragments turned off

Basically I have a a library of buildings from my OTL, then to maximize performance, some floors are repeated etc, in Houdini , i have the each floor as point, then I copy my floor library back to points, which ends up looking like a city
So I am trying to scatter these accordingly so I can get very granular with LODs.Open to all suggestions, Thanks



Tim
Edited by tricecold - Nov. 7, 2020 13:26:18

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