I am using the engine to pass the model to UE, it has LODs as prim groups and model switch accordingly. However the model materials get mixed up.
When I blast non selected LODs individually materials get assigned as expected.
Basically I have a a library of buildings from my OTL, then to maximize performance, some floors are repeated etc, in Houdini , i have the each floor as point, then I copy my floor library back to points, which ends up looking like a city
So I am trying to scatter these accordingly so I can get very granular with LODs.Open to all suggestions, Thanks
Tim