Hi everyone
as you can see in my screenshot this is my situation after looping a vellum sim.
It makes sense, as i have so many little curvy details that any technique I could use to loop the curtain would take me to the same place.
So my idea was to use a solver AFTER my "make loop" node that keeps points at a certain distance from each other, each frame. I suspect that it could create some weird artefacts anyway, but curious to try.
I just don't know how.
Does anyone have any idea of how to achieve this?
Avoiding intersecting geos after looping vellum sim
1152 3 1- MirkoBinyan
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- Berk_Erdag
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- MirkoBinyan
- Member
- 13 posts
- Joined: Jan. 2018
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- Berk_Erdag
- Member
- 86 posts
- Joined: Oct. 2015
- Offline
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