Rendering Sprites in Mantra

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Hey,

So the question is really the title. How do I render sprites in Mantra?

I think I've set "For the sprites to show up in Mantra you should set your object’s material to the contained Sprite SHOP."
For this I'm referencing the material I'm using in the Matnet (which is attached in the material slot of my geometry object)

-Do I need to use a specific sprite material or will 'constant' or 'principled shader' work?

Any pointers gratefully received.

Thanks
Simon
Edited by Simon Russell - May 27, 2021 07:10:22

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Screenshot 2021-05-27 at 12.00.18.jpg (1.5 MB)

http://simonfarussell.com [simonfarussell.com]
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Ok, I have it working.

In case anyone has the same issue the thing I was missing was putting my sprite image into the sprite material (spritefog is the preset) as a base colour.

Turns out rendering sprites in Mantra is slooooow!
If anyone knows how to make the render fast let me know
http://simonfarussell.com [simonfarussell.com]
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