how to create your own mesh object

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Please tell me, for example, there is a test geometry of a person. I removed everything except the head for example.

And here's the question: is it possible to take this separate head mesh, somehow into some kind of "variable"? Well, in order not to constantly carry around the whole person's node and the blast node, but only the head mesh?

PS: Without Object Merge.
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Hey Renji_kan,

why don't you save the head model to disk via the file cache node?
After that you can load it everywhere you want via the file node or the filecache node.

Cheers
CYTE
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Other than caching to disk like CYTE suggested, you can VEXify your geometry



https://www.sidefx.com/forum/topic/38142 [www.sidefx.com]
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
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I found this way: I grouped this head into a Group node and then just saved it as an obj file.
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