Hello guys!
I am asking for your guidance in solving a problem I am facing. With my current project, I want to make the texture I've made via Redshift follow the animated FBX object. I tried doing it using Rest node + Redshift's Triplanar node with Projection Space Type set to "Reference".
Unfortunately, it just doesn't work and I am not sure where to put it exactly in such setups. I tried different options, namely putting Rest node after the second output of "FBX Character Import". Although I can see the texture sticking in Redshift IRP, normals went haywire and I couldn't fix them. Thus, I guess it's not the right place for this node.
Also, in the Geo Spreadsheet, I saw that for some point rest position values were changing during the course of the animation.
I am sure that the solution is not that complicated, but I just can't get my head around it. Thank you in advance!
Using Rest node with "FBX Character Import" to stick texture
1655 2 0- heyiamopia
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- tamte
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