Houdini to Unreal animated mesh?

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I am trying to import an animated mesh from Houdini to Unreal Engine. It's not working. I tried to do it via .fbx because that's what I read is the right way not the HDA way. I am not sure how this is done. I have a ground shattering fx that I cached out to .bgeo.sc sequence and now I am trying to have this animation in Unreal. Does anyone know if this is possible and how?
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I have had luck exporting to Alembic. One thing to look out for with fracture pieces is n-gons. Unreal will only import quads and triangles, so make sure your geometry does not contain any n-gon if it is destined for Unreal.

There are some tutorials on getting fractures into Unreal, so check em' out.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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