HDA in Unreal, Do Not Generate Outputs, Houdini 18.5.672593 2 0
I updated Houidini to 18.5.672 and updated to the new Houdini Engine in Unreal 4.26. Now in Unreal 4.26 my favorite HDA button is gone - the one that tells the HDA to "Do Not Generate outputs". I am using the HDA to generate VAT 3.0 textures and geometry. I do not want the HDA node to turn into anything else in the level in Unreal. How can I prevent the HDA from swapping in geometry?
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