I know there's a bazillion forum posts on the internet about this topic but I'm still incapable of fixing it, because it seems that's never a broken obj in play.
I want to have a fractured obj filled with water inside.
With a static obj node I can make the water stay inside no problem, but with the RBD Packed one, the water just goes to the third dimension and I never get to see it again. I must be missing something simple but can't for the love of god figured out what.
It has been like 5 days and I'm about to go insane XD Thanks
Berk_Erdag This is always a challenge for me too. Bullet and FLIP act weird in most cases. And in other cases unpacked won't do.
There might be better ideas but if I were you I would do the RBD sim first then make the FLIP particles collide with it.
Yeah, I will try that. Meanwhile I got a response from other place but the guy sent me a hipfile that I couldn't quite follow, and the bottom of the tank was fixed, which I wanted to explode a bit off.
I'm new to Houdini and this is just for a exercise, so If that doesn't work, I will just think of other idea and move on.