I am trying to make a snow simulation with vellum grain and using volumerasterizepoints SOP to give the points the snow look.
However when the points fall down and roll around they start to require a lot smaller voxel sizes which becomes impossible after a while. The beginning voxel size is fine but when the points scatter around they become just big blurry voxels.
So my question is how should I rasterize points of a vellum sim that cover a large area?
See the example hip in the attachments.
Vellum Grain (snow) and Rasterizing Points
869 0 0- Berk_Erdag
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