rigid body and flip interaction

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I doing a sim that involves water flowing down a channel taking chunks of stuff with it. Used the basic shelf tools, works like a charm but there's one element I can't figure. A simple combination of a flip sim and one rigid body cube, the cube displays what looks to me to be a collision representation for the flip sim but I can't see where the resolution of it is coming from. It's not stopping me doing the shot but it's irritating that I don't know where it's coming from.



Any clues?

cheers,

A>

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whereisit.hiplc (2.4 MB)

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been a long time but I believe you need to run a old school Volume RBD solver to work directly with Flip. So packed RBDs wont work.
But I might be wrong

Dont forget to set the feedback scale to >= 1 on the flipsolver on the solver tab
http://www.sekowfx.com [www.sekowfx.com]
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