I doing a sim that involves water flowing down a channel taking chunks of stuff with it. Used the basic shelf tools, works like a charm but there's one element I can't figure. A simple combination of a flip sim and one rigid body cube, the cube displays what looks to me to be a collision representation for the flip sim but I can't see where the resolution of it is coming from. It's not stopping me doing the shot but it's irritating that I don't know where it's coming from.
Any clues?
cheers,
A>
rigid body and flip interaction
1063 1 0- Andi Farhall
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- sekow
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