Issue with fluid simulation with two "Densities"!

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Hello guys,

As you know, the default attribute value of "Density" in Flip-Fluid is 1000. Now, in a simulation with two amounts of "Densities" (e.g 1000 and 100), what is the best way to speed up the rising speed of low-density fluid particles? I want to force them to reach the fluid surface as fast as possible (maybe something like the buoyancy parameter, in the pyro solver).



Thanks for helping.
Edited by Masoud - Nov. 28, 2021 01:33:38

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FastRisingBubbles.jpg (310.4 KB)

Masoud Saadatmand (MSDVFX)
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