Hello guys,
As you know, the default attribute value of "Density" in Flip-Fluid is 1000. Now, in a simulation with two amounts of "Densities" (e.g 1000 and 100), what is the best way to speed up the rising speed of low-density fluid particles? I want to force them to reach the fluid surface as fast as possible (maybe something like the buoyancy parameter, in the pyro solver).
Thanks for helping.
Issue with fluid simulation with two "Densities"!
893 0 0- Masoud
- Member
- 407 posts
- Joined: Aug. 2015
- Offline
-
- Quick Links