Hey guys.
Is there any support for Subdivision with combined loop scheme for triangles in OpenGL or any of the render outputs?
Subdivision loop scheme
3059 2 0- Mikael_Amion
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- wolfwood
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- Mikael_Amion
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That was fast
Thanks for the pointers to the RIB output. MentalRay also has support for loop scheme since 3.4 I believe. In XSI there is an option to use Catmull Clark with loop scheme for triangles. I’ve experimented some with this and have noticed that when it comes to triangle poles such as those on spheres it creates a clean transitions with quadrilaterals and the resulting geometry is noticeably smoother than with quad subdivision only.
Cheers
Thanks for the pointers to the RIB output. MentalRay also has support for loop scheme since 3.4 I believe. In XSI there is an option to use Catmull Clark with loop scheme for triangles. I’ve experimented some with this and have noticed that when it comes to triangle poles such as those on spheres it creates a clean transitions with quadrilaterals and the resulting geometry is noticeably smoother than with quad subdivision only.
Cheers
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