Houdini complex shaders to unreal engine

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Is it possible to move a 3d asset from houdini to unreal engine that has a complex shader involving material mixing of triplanar textures based on attributes? Maybe with mtlx and USD? Unless there's a way to do it with principled shader/vex based shading.
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No mtlx support in UE yet.

Best option would be to bake the triplanar into autouv'd textures.
Edited by mestela - May 2, 2022 22:08:43
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