Particles stick on anim surface until vel is more than 0.5

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Hi everyone,

I am trying to achieve something in pop, I want my particles to stick to a platform that moves slowly and then I have an popadvectbyvolumes which pushes my particles away. I would like to find a way of switching them so they stick until a velocity that goes above 0.5 for example and then they start being pushed away my the vel of the popadvect.

Any idea ?

Thank you very much for the help.

Cheers,
Matt
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Popadvect can operate on a group. Try using a popwrangle to place particles in that group when length of the velocity vector is long.
if(length(v@v)> 0.5){i@group_push_now = 1;}
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