Just curious,is Sparse GPU technically hard?

   1853   3   0
User Avatar
Member
139 posts
Joined: Feb. 2017
Offline
H19.5 is a wonderful release,but i noticed that Sparse Pyro still doesn't support GPU.And all simulations in Houdini still can't use GPU and CPU together,if you run out GPU memory,the simulation won't automaticaly switch to CPU.

Just curious,is this technolgy very complicated?Because the Axiom Solver has achieved that,and it's developed by one man.

I have no mean to offense SideFX team.
Edited by wanglifu - July 18, 2022 22:46:50
User Avatar
Member
10 posts
Joined: Jan. 2022
Offline
Yes is hard.
User Avatar
Member
10 posts
Joined: Jan. 2022
Offline
Sidefx put his energy into developing the Karma,And Houdini is a massive system that improves in one piece, not one
User Avatar
Member
4526 posts
Joined: Feb. 2012
Offline
Harder to write code, harder to debug, less libraries available, harder to support a variety of GPUs.

The issue is SESI has a ton of code that would have to be implemented in OpenCL to have 1:1 feature parity. It's easier to do this when you can create a self-contained system from the start.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
  • Quick Links