Karma Holdout Albedo/Uv still visible.

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Hi,

when I use an Object as a Matte it still shows up in the utility Aovs ( uv/P/albedo...).
Is this an intended behaviour?

I'm only setting the Geometry_settings "holdout Mode" to Matte. Does it require anything else to function properly?

Cheers Martin.

Attachments:
holdout1.png (248.3 KB)
albedo.png (211.1 KB)
uv.png (644.0 KB)

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Mattes don't get excluded from AOVs, just the beauty.
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jsmack
Mattes don't get excluded from AOVs, just the beauty.
Alright, thanks. Wouldn't it be more efficient not to load the whole texture of the Matte object?
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