Putting together a course.

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Hi Everyone, I’m just starting to do the research for a Houdini - Unreal course. I was hoping to pick your brain so I’m going in the right direction. My first starting point is to make a list of tasks Houdini can be used for. At the moment I was thinking it would be something like this:

  • Creating dynamic meshes
  • Creating sprite sheets for Niagara
  • Animating point clouds to be used with particle effects
  • Recording Destruction
  • Laying out a level.
  • Generating landscapes

Any thoughts would be greatly appreciated.
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