Hi all,
I have this problem that I am pretty sure it has a simply solution.
As you can see in the image below, I have splitted a building in horizontal slices in order to create an animation that goes through all of them.
The problem is that if a merge the slices with a join SOP in order to have one single line, I get bad points results with disordered positions.
So I think I nice solution could be having a behaviour like a for each that order the camera to go through out all the primitives of the slices one by one and create a fulllenght animation with it.
Can you help me guys?
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For each primitive animation constrain
737 0 1- Haruko
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