I have a pyro setup that uses two smoke density volumes.
I'd like only one of those volumes to receive secondary emission rays from an invisible piece of geometry emitting light from it's material.
I can see how I'd do this using regular lights, but how can I make this possible when using geometry as an emission light surface?
One thing to note is the emissive object has a camera projected texture applied to it. Does this make things even more difficult?
Only certain objects visible to geometry emission material?
702 0 2- GlennimusPrime
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