how to get fbx attributes on a bone into houdini?

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I've attached an FBX(2020) file of a skinned and animated fish from maya2022, with some blendshapes and custom attributes also keyed.
I finally figured out how to read in blendshapes on an FBX imported into houdini, how do I read in the attribute values?

I'm using houdini 19.5, I thought i read somewhere that there's some kinda fbx update in houdini 19.5, but not sure what it is.

I'm actually trying to figure out how to export these kind of values out for unreal. and these attributes I guess would be the last thing for me to figure out how to export from houdini, so I can stop using maya for it. but I figure if I can't read the fbx from maya, I won't be able to export properly to unreal.

Attachments:
maya_fish_test_attr_blend_export.fbx (116.4 KB)
Screenshot 2022-10-20 210249.jpg (25.0 KB)

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