MaterialX float per UV tile / comp auto force compile comp

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Hello,

In my current setup to break up tiling repetition, I'm running into an issue.

I need a random value per UV tile, which I could not figure out how to create using just materialX nodes.

This led to me making a texture in cops and using that.

Hover the force compile needs to be pressed every time I change the amount of tiles or my desktop will crash and I have to log in again.


Does anyone know how to set up a random value per uv tile or force compilation of comp networks before a karma viewport render starts ?

Attachments:
Texcoord_14.hiplc (590.0 KB)

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mtlx_cellnoise2D does that
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